Video game fans of all ages worldwide are hotly anticipating various video games that are due to be launched in 2021. With this, here is a look at Capcom’s Monster Hunter Rise, one of the most eagerly awaited video games set to debut on various video game platforms next year.
Developed and produced by Capcom for the Nintendo Switch, Monster Hunter Rise is an upcoming action role-playing video game in the Monster Hunter series that is to be released on March 26, 2021.
Resembling a medieval Japanese/Asian aesthetic, Monster Hunter Rise is considered to be the series’ next main game following Monster Hunter World, despite not being numbered in a similar fashion to previous titles.
The new title runs on the RE Engine developed for Resident Evil 7 and has since been used on other games like Resident Evil 2 Remake.
As this is the first time this engine was used for a game of this type, it delayed some of the production as they worked to assure smooth gameplay within World’s zoneless approach on the Switch and maintaining a reasonably high 30 frames-per-second framerate, considered essential for reacting quickly to the game’s monsters.
Further, the Palamute companion was developed with the portability of the Switch in mind, eliminating the depletion of stamina as the player rode it around the game world.
Rise is expected to launch on the Nintendo Switch worldwide on March 26, 2021.
Alongside its release, Monster Hunter Rise will include three Amiibo figurines of the Palico, Palamute, and the game’s signature monster, the Magnamalo. Use of the Amiibo with the game unlocks a set of unique layered armor for the player in the game.
Director: Yasunori Ichinose
Producer: Ryozo Tsujimoto
Series: Monster Hunter
Platforms: Nintendo Switch
Release: March 26, 2021
Genre: Action role-playing
Modes: Single-player, multiplayer
As with other Monster Hunter titles, Monster Hunter Rise has the player take the role of a Monster Hunter, tasks with slaying or trapping large monsters using a variety of weapons, tools, and environmental features to damage and weaken them while surviving their attacks.
Successful completion of the offered quests provides loot, typically in the form of various monster parts from the monster, which is used to forge new armor and weapons that can be used to take on more powerful monsters, forming the series’ notable core loop.
Several of the series’ monsters return along with a host of new monsters developed for Rise.
All fourteen weapon types that have been present in both Monster Hunter Generations and World, which mix archetypes of swords, shields, staves, bows, and guns, will be in Rise.
Rise uses the same seamless map approach introduced in Monster Hunter World, unlike the zoned area approach typical of earlier games in the series.
Its maps are more focused on vertical movement than previous games, as implied by its title, so new tools are given to the player to help with quickly vertical scaling.
One is the companion Palamute, a dog-like creature that the player can ride without losing stamina. The Palamute can quickly scale cliffs and can also be ridden and perform attacks while fighting monsters, alongside the player’s cat-like companion Palico.
A new tool, similar to the Clutch Claw added in Monster Hunter World: Iceborne is the Wirebug, which can allow a player to grapple and swing across gaps or to higher locations as needed. The Wirebug also has different interactions with each weapon type, adding to that weapon’s set of moves and combos.
Rise features both single-player and online multiplayer modes with up to four hunters in a group.
In single-player modes, the player hunts with both their Palico and Palamute companions.
In the online modes, players select either the Palico or Palamute to join them.
The game will have cross-compatibility features with Monster Hunter Stories 2: Wings of Ruin, to be released after Rise, but which have not been detailed in full.
Thus far, here are few reactions of video game geeks to Monster Hunter Rise: